How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Por um escritor misterioso
Descrição
I have created an GameObject that formed by multiple level modules under a GameObject empty called “Player Ship” like below: Later, I discovered there is no Mesh Renderer from the custom formed “Player Ship”, I found some solution from this THREAD, but it only scan the first level of modules, bypassing 2nd and 3rd level of modules. The Hierarchy for the “Player Ship”, is like below: Is confirmed that the 2nd and 3rd level of modules like below is not scanned by the foreach() loop, only
Masterclass In C# Programing & Unity 2D Game Development, Michael Murr
UNITY3D Facebook
CRC Csharp Game Programming Cookbook For Unity 3D 2nd Edition 036732170X, PDF, Inheritance (Object Oriented Programming)
Christoffer Radsby - Senior Environment Artist - Portfolio - Art Blog
How to hide GameObject formed by multiple level modules without Mesh Renderer? - Ask - GameDev.tv
Webtexture with Canvas Renderer & AwesomiumUnity.DLL · Issue #6 · bkeiren/AwesomiumUnity · GitHub
unity components - GameObject (Prefab object ) created by script does not appear in Game View but appears in Scene View in Unity3d - Stack Overflow
10 Common Unity Mistakes
Optimize your mobile game performance: Get expert tips on physics, UI, and audio settings
de
por adulto (o preço varia de acordo com o tamanho do grupo)