The Lord of the Rings: Gollum devs were expected to make an ambitious triple-A game on a tenth of the budget, report claims

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Daedalic apparently knew the panned Lord of the Rings spin-off was a “total loss” long before release.
The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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The Lord of the Rings: Gollum devs were expected to make an ambitious  triple-A game on a tenth of the budget, report claims
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de por adulto (o preço varia de acordo com o tamanho do grupo)