How to change the width of a Tiled sprite from script? - Questions & Answers - Unity Discussions
Por um escritor misterioso
Descrição
I’m making a Health Bar prefab (see screenshot). I use an image of a square that I repeat with Draw Mode set to Tiled to divide the bar into squares. I want enemies with more health to have longer bars with more squares. When I change the Width in the inspector, it works as expected (the bar appears longer or shorter and more squares are added or removed accordingly). However, when I change the width in code, nothing happens. I tried setting SpriteRenderer.size but it doesn’t do anything (th
Weird low fps in a simple sprite game : r/Unity2D
c# - Unity - How to combine sprites into one - Stack Overflow
Sprites, Tile Maps, 2D Layers
2D plane not drawing texture correctly - Questions & Answers
How to set sprite size in pixels? - Questions & Answers - Unity
How to measure performance for optimization? - Questions - Defold
Unity - Manual: Sprite Renderer
Tile Map Tearing Problems - Unity Forum
unity - How do you repeat a tile texture horizontally/vertically
unity - Tiles in the Tilemap dont overlap properly - Game
Issue with Unity Rule Tiles not displaying the correct result
Sprite UV returning wrong values in script in newer Unity versions
unity game engine - How do I edit this collider to fit my spike
Making sense of Unity PPU and compression - Ackadia
de
por adulto (o preço varia de acordo com o tamanho do grupo)