Environment Art) Applying multiple detail normals to one material - Rendering - Epic Developer Community Forums
Por um escritor misterioso
Descrição
So I’m working on an environment and have been trying different methods for texturing/shading. Im using unique textures for my assets with a detail normal pluged in to a DetailTexturing node. For one of my assets with multiple materials (metal,stone,crystal) this works fine since i can assign a different detail normal for each material. However for other assets with one material i need to be able to apply different detail normals depending on the surface, is there a way of using masks or color
Island Settings Epic Developer Community
Getting Started with VRS & Foveated Rendering using HTC Vive Pro
How to Create Beasts. The Guide by Igor Puškarić
CGMA - Snowfield - Game Development - Epic Developer Community Forums
Animation Magazine Sep/Oct Cartoon Forum Issue by Animation
Sensors, Free Full-Text
Island Settings Epic Developer Community
Normal Map on Skin Displaying Incorrectly - Rendering - Epic
Introducing 3D Tiles Next, Streaming Geospatial to the Metaverse
Criticism - e-flux
What Are Detail Normals & How to Use Them (Unreal Engine)
de
por adulto (o preço varia de acordo com o tamanho do grupo)