Points-adding rules used in the GAFCC-F group (Study 2)
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s41239-022-00335-9.pdf - 2022 19:29 Bai et al. Int J Educ Technol
A Qualitative Investigation of Team-Based Gamified Learning in an
Social network interaction pattern for the GAFCC-F group
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Using Gamification to Design Courses: Lessons Learned in a Three
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A Qualitative Investigation of Team-Based Gamified Learning in an
Full article: Effects of gamification on students' online
Full article: Investigating the effects of gamification-enhanced
Full article: Investigating the effects of gamification-enhanced
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